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Heroes of might and magic 6
Heroes of might and magic 6









heroes of might and magic 6

You then use collected items and resources from conquered lands to grow your economy, which is important for building up cities and further expanding your lands. With an army in tow, you direct them towards enemy forces and use them to gather loot and other special items. Your hero, whom you can customize with loot and level up in an RPG manner, moves around a campaign map each turn. Heroes VI has two different turn-based gameplay components. Still, story shortcomings aside, the campaign doesn't disappoint as far as strategy goes. The choices aren't anything to agonize over, I just quickly pick one to get the next power or item I need. Even the new Tears and Blood morality system, where you make choices that give you various abilities depending on what you do, can't make it all that interesting.

heroes of might and magic 6

It's good to play each campaign because they introduce you to the mechanics of each army, but the story itself is ultimately forgettable. Through the numerous campaigns you get to find out how each of the Duke's many children interact with the main plot, taking you through the game's various factions in the process. Heroes VI tells the story of a troubled royal family. I expected the countless hours of generally repetitious gameplay to start to bore, but Heroes VI remains entertaining despite its flaws, making it a great treat for any strategy enthusiast. The sheer amount of playable content is daunting, and makes this turn-based strategy title one of the best value propositions I've ever encountered. I've put more time into Might & Magic Heroes VI than I will in almost any other game this year.











Heroes of might and magic 6